Our recent adventures with Cloud streamed immersive applications including mobile-based gaming, virtual reality gaming and extended reality.
[1] K. Mitra, H.S. Rossi, J. Gavrell and C. Åhlund, “QoE Assessment of Cloud-based Social Extended Reality Applications over Heterogeneous Access Networks,” in Proceedings of the 2025 IEEE 22nd Consumer Communications & Networking Conference (CCNC), 2025, pp. 1-2. (pdf)(best poster runners-up award).
[2] H.S. Rossi, K.Mitra, J. Gavrell and C. Åhlund, “A Demonstration of QoE Assessment for Cloud-based Social XR Applications over Mobile Networks,” in Proceedings of the 2025 IEEE 22nd Consumer Communications & Networking Conference (CCNC), 2025, pp. 1-2.(pdf)
[3]H.S. Rossi, K. Mitra, C. Åhlund, N. Ögren, I. Cotanis, and P. Johansson, “ALTRUIST: A Multi-platform Tool for Conducting QoE Subjective Tests,” in Proceedings of The 15th International Conference on Quality of Multimedia Experience June 20-22, 2023, Ghent, Belgium. (preprint).